Global Libraries
A global library is one that can be accessed from the global scope (i.e. without using any form of import
).
Many libraries simply expose one or more global variables for use.
For example, if you were using jQuery, the $
variable can be used by simply referring to it:
ts$(() => { console.log("hello!"); });
You’ll usually see guidance in the documentation of a global library of how to use the library in an HTML script tag:
html<script src="http://a.great.cdn.for/someLib.js"></script>
Today, most popular globally-accessible libraries are actually written as UMD libraries (see below). UMD library documentation is hard to distinguish from global library documentation. Before writing a global declaration file, make sure the library isn’t actually UMD.
Identifying a Global Library from Code
Global library code is usually extremely simple. A global “Hello, world” library might look like this:
jsfunction createGreeting(s) { return "Hello, " + s; }
or like this:
jswindow.createGreeting = function (s) { return "Hello, " + s; };
When looking at the code of a global library, you’ll usually see:
- Top-level
var
statements orfunction
declarations - One or more assignments to
window.someName
- Assumptions that DOM primitives like
document
orwindow
exist
You won’t see:
- Checks for, or usage of, module loaders like
require
ordefine
- CommonJS/Node.js-style imports of the form
var fs = require("fs");
- Calls to
define(...)
- Documentation describing how to
require
or import the library
Examples of Global Libraries
Because it’s usually easy to turn a global library into a UMD library, very few popular libraries are still written in the global style. However, libraries that are small and require the DOM (or have no dependencies) may still be global.
Global Library Template
You can see an example DTS below:
ts// Type definitions for [~THE LIBRARY NAME~] [~OPTIONAL VERSION NUMBER~] // Project: [~THE PROJECT NAME~] // Definitions by: [~YOUR NAME~] <[~A URL FOR YOU~]> /*~ If this library is callable (e.g. can be invoked as myLib(3)), *~ include those call signatures here. *~ Otherwise, delete this section. */ declare function myLib(a: string): string; declare function myLib(a: number): number; /*~ If you want the name of this library to be a valid type name, *~ you can do so here. *~ *~ For example, this allows us to write 'var x: myLib'; *~ Be sure this actually makes sense! If it doesn't, just *~ delete this declaration and add types inside the namespace below. */ interface myLib { name: string; length: number; extras?: string[]; } /*~ If your library has properties exposed on a global variable, *~ place them here. *~ You should also place types (interfaces and type alias) here. */ declare namespace myLib { //~ We can write 'myLib.timeout = 50;' let timeout: number; //~ We can access 'myLib.version', but not change it const version: string; //~ There's some class we can create via 'let c = new myLib.Cat(42)' //~ Or reference e.g. 'function f(c: myLib.Cat) { ... } class Cat { constructor(n: number); //~ We can read 'c.age' from a 'Cat' instance readonly age: number; //~ We can invoke 'c.purr()' from a 'Cat' instance purr(): void; } //~ We can declare a variable as //~ 'var s: myLib.CatSettings = { weight: 5, name: "Maru" };' interface CatSettings { weight: number; name: string; tailLength?: number; } //~ We can write 'const v: myLib.VetID = 42;' //~ or 'const v: myLib.VetID = "bob";' type VetID = string | number; //~ We can invoke 'myLib.checkCat(c)' or 'myLib.checkCat(c, v);' function checkCat(c: Cat, s?: VetID); }